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Is it possible to make 3d UMG widgets never get occluded?
Development
Platform & Builds
XR Development
VR
,
UMG
,
question
,
unreal-engine
Everynone
(Everynone)
November 2, 2017, 10:08am
2
Yes.
find material in the engine content:
Widget3DPassThrough
duplicate it and move it to your project.
open the material and
Disable Depth Test
in the advanced part of the Translucency tab
assign material to your widget component
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