I need to render a wireframe grid in UE4 using C++. What would be the best way to do this? I have just gotten UE4 and I need to use C++ for this, but I’m not sure how to get started. I know I’ll need to generate a mesh of sorts at least. Any help would be appreciated!
I thought of drawing a quad with a square texture and using a material with texture coord manipulation but I wonder if that’s a good approach.