Hi, I have the following Problem:
I get sent by a Sever RGBA values from a picture that was calculated on a server, currently the picture is 300x300 pixels, so I have 360000 Values, 4 for every Pixel. How can I display this image based on the RGBA values in the Unreal Engine?
I tried to draw the image pixel for pixel on a Canvas but this crashes because there are too many points to draw. Does anyone have another idea how i can make this better?