Hello, Im using this outline effect
(its a video detailling how to make it and i can provide the final bp for each function and material to illustrate the problem cause the video is 1h30 -_-)
Its super cool but i would love to be able to filter actor that get this outline effect (landscape and grass without this outline effect),
thing is from what i understand, it sample and compare pixel so u need a specific way to filter so im assuming thats why in this video the dude is using custom depth pass to filter which actor can have the outline effect or not.
I have two problem because of that,
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custom depth buffer doesn’t work with nanite in unreal 5.1 at least
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and i can’t realy bulk edit custom depth buffer easily on each actor or even the spawned one
so final question is: how do i isolate this outline effect to not occur on my landscape and grass