Render Custom Depth for screenshots: Help!

Hi,

I want to mask out a mesh in my scene for rendering it out as png.
I need this to create a billboard for my LOD tree meshes.

I cant find the “Render Custom Depth” anywhere.

There is an option called “Render Custom Depth Pass” but that gives me a white edge line which is not what I want.

In the picture below (taken from an online tutorial) you can see that there should be an option for “Render Custom Depth” which I don’t have.

I have used the custom depth as mask feature before and haven’t updated my unreal since so it can’t be removed due to an update.

If anyone knows what I’m doing wrong here I would greatly appreciate it.

Thanks in advance,
Chris

It seems my colleges have added a white outline shader on pick-up objects in our scene which caused the issue.