Render anisotropy pass GPU overload

Hi. When I check the GPU stats of my project, it shows that render anisotropy pass is 17 per average which is a lot. That had never popped up before in my stats. How do I fix it?

Hi @sanyiv1 ,
It might be Nanite changes see
Anisotropy on Nanite - Development / Rendering - Epic Developer Community Forums (unrealengine.com)

Article might be helpful
Anisotropic Material in UE4.25 - Development / Rendering - Epic Developer Community Forums (unrealengine.com)

I am not even using Nanite. I would gladly change the material causing this but I can’t figure out which one is at fault. How do I figure out which material is anisotropy one?

@sanyiv1
Anisotropic materials are enabled by default but can be disabled using the console command r.AnisotropicMaterials. When enabled, anisotropy works with supported Gen5 platforms, and when scalabiltiy settings are High, Epic, or Cinematic.
from
Material Inputs | Unreal Engine 4.27 Documentation

I tried disabling them and this didn’t change anything :frowning: I also looked through the materials I suspected may have so anisotropy but the anisotropy parameter was never used anywhere. I don’t get what could be the issue.

Any other suggestions on what could fix this?