Anisotropy on Nanite

The question here is about rendering Anisotropic shaders on Nanite geometry.
I looks like it simply doesn’t work at all and there is no information about that in the docs whatsoever.

You can switch to Strata/Substrate Materials but then it’s just glitchy: (left with Nanite disabled, right with Nanite enabled) (you can see the same results in the Content Examples project as well)

I suspect it has something to do with how Nanite treats Normal and Tangent data?
What am I missing? What am I doing wrong?

Looks like there are some changes coming up in 5.3 with “Explicit Tangents” in Nanite Settings. On Nanite geo Anisotropy is only supported via Substrate Materials.

Yes it’s help , but for me i needed to change also the position of the vertex …
help a lot.(my objects is small 4cm with lot of detail)


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