First post here on the forums!
Since the kite video released a while ago, i’ve been out photoscanning assets trying to build a asset library myself.
Everything has been going great (been using Agisoft Photoscan and 3ds max), but i’ve reached an obstacle. Even at really overcast days im getting some directional light onto my assets which makes them really stand out in a bad way in engine.
I Know the guys who created the open world demo managed to get around this using their own(?) software, but i really can’t figure it out.
All my assets are recorded with a greyball, chromeball and a full HDR enviroment.
What i think has to be done, is to get the directional-light setup exactly right using the greyball and chromeball in 3ds max/ maya. then bring in my assets and bake a secondary basecolor map. Then somehow subtract that (highly directional) map from the original captured map in photoshop.
Does anyone know where to get more info on this or maybe even software that can help me to it?