Hi,
I am trying to make a widget that shows the object in the level so that player can drag and rotate it. Right now, I use the scene capture 2d camera to capture the object and set it to only show this actor. With the default “capture source: SceneColor (HDR) in RGB, Inv Opacity in A”, it is easy to make the background transparent with “one minus” but this will lose the level effects like the reflection, light, or the halo when the brightness rises up.
With default “capture source: SceneColor (HDR) in RGB, Inv Opacity in A”
With Final Color:
So I change this to the “Final Color (LDR) in RGB”. In this way, I can get the effects, but I don’t know how to remove the background. When I try to uncheck the Atmosphere, it will give a black background, but “one minus” will remove all the stuff in the scene.
Here is the material I did right now.
Any ideas on how can I remove the background that I got from the final color? If this is really hard to achieve, is there any other way to show the object on the screen with all the effects?
Thanks.