Remove Spotlight Reflection

Hey . I tried your project and everything looks correct, yet my project still shows static lights in reflections. I added a stationary light in the middle of my scene with a roughness of 1. It appears as it should, but the static lights on the edges still show up in the reflection.

We have a pretty complex shader in place. I replaced our floor with a standard, simple material hoping it could fix the problem. It does not.

I’m not using a reflection plane. In this scene, I disabled Screen Space Reflections and just have a box reflection capture. I’m stumped as to why this is still happening.