Remove Spotlight Reflection

Double check that you’ve not got any other light sources that would be influencing these areas if you don’t want it to capture the reflective nature.

In the sample below this should help demonstrate some of what’s going on. This is just a simple scene with a reflective material applied to the object. There are spot lights for each pointed at the object.

98949-lightreflectiveness.gif

  1. Min Roughness on the Light (not the material) has been set to 1. This removes the reflectiveness of the spotlight but also washes out the reflective material.
  2. Default Spot Light and reflective material to show default results.
  3. This is a Spot Light that has been set to Static. Notice no reflective or specular information has been baked.

If you use a Sphere Reflection Capture in the same area you’ll see the same results with the difference that the reflection cubemap has been applied like so.

98950-lightreflectivenesscubemap.gif