So I’m spawning lasers from ships and rifles… how can I keep the spawned lasers from casting a shadow?
I know I can disable shadows on items I place in the world by unchecking “Cast shadows” but what about actors that I have spawned during gameplay with blueprints?
Just like you disable shadows in the world, you are able to open up and edit the Actor you are spawning and set it to not have shadows. So if you open your “SpawnedLaser” Actor and then disable shadows within it, when you go to spawn “SpawnedLaser” into the world, it should spawn with cast shadows disabled.
Hopefully this helps!
Thanks, before i was looking inside the static mesh. I forgot to look under Blueprint Actor > StaticMesh then in the “Details Tab”