Hi There. This feels like it might be a common issues so hopefully a quick fix but is there a simple way to remove fog from a local area. Example in case i’m making a character menu with a scene of a 3D character containing a character, some lights and a Cine Camera. My gameplay level contains exponential height fog and currently when i load my 3D character scene i’m seeing lots of fog as the exponential height fog component is global. Maybe my logic is wrong but how would i remove the fog in my Character Menu
Thanks
Ben
Hi there,
the easiest way to achieve this is to use a Local Fog Volume (which also has a height-dependent falloff like Exponential Height Fog) as described in this tutorial and the official documentation. This effect is available in UE5.3 and higher. Exponential height fog can still be present in the scene, but it’s not required.
The volume can be extended to encapsulate the entire scene or just parts of it. This allows you to add fog to certain areas of the world (instead of subtracting it from the global exponential height fog).
Alternatively, you can use a trigger volume to selectively enable/disable the exponential height fog depending on your location in the scene, as shown in this tutorial.
Would any of these methods work for your project?
Thanks,
Sam