I would like to know if it is possible to do remote building via network. I don’t mean building for iOS, but for Windows. My laptop is not the most powerful, so I thought of sending the data to remote machine, build there and download staged files back.
According to this, Unreal will automatically use distributed build solutions like Incredibuild if it’s installed on your machine. You should be able to try the Incredibuild FreeDev version for free and see if it helps at all.