Hi,
We’ve noticed a regression in 5.6 where the non-masked recompute tangents option doesn’t work anymore. This is called “Enabled with no mask” in 5.6 but “All” in 5.5. Under the hood this seems to map to ESkinVertexColorChannel::None in FSkelMeshRenderSection::RecomputeTangentsVertexMaskChannel which seems to be misinterpreted by the code in FGPUSkinCache::ProcessEntry as meaning the feature is disabled rather than just the masking being disabled.
Changing the logic from
if (RenderSection.RecomputeTangentsVertexMaskChannel < ESkinVertexColorChannel::None && LodData.MultiSizeIndexContainer.GetIndexBuffer()) { BufferBits |= EGPUSkinCacheBufferBits::IntermediateTangents; }
to
if (LodData.MultiSizeIndexContainer.GetIndexBuffer()) { BufferBits |= EGPUSkinCacheBufferBits::IntermediateTangents; }
makes the feature function as expected.
Thought we would pass this fix along incase Epic was not aware of it.
Thanks!