Register ActorComponent Crash on Cooking

Hello,

I wrote an ActorComponent, and added it to my Character Class, in the Editor it works fine, but on Cooking
it crashes. Maybe i register the component in a wrong way.
I hope you can help me.

MyCharacter.h

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
		class UCharacterAttributeComponent* CharacterAttributes;

MyCharacter.cpp

	CharacterAttributes = CreateDefaultSubobject<UCharacterAttributeComponent>(TEXT("CharacterAttributes"));
	CharacterAttributes->RegisterComponent();	

Error:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:E:/Unreal/UnrealEngine-4.25/UnrealEngine-4.25/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp] [Line: 1235]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff43409a99 UE4Editor-Engine.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1235]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff41efbe64 UE4Editor-Engine.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1235]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff967e3c31 UE4Editor-Portals-6006.dll!UnknownFunction [E:\unreal ptojects\Portals\Source\Portals\PortalsCharacter.cpp:47]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff468729e3 UE4Editor-CoreUObject.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3672]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff46b1667e UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:861]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff46af427f UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:950]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff46a1be65 UE4Editor-CoreUObject.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:859]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff45ca951a UE4Editor-Core.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1013]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff45cc2351 UE4Editor-Core.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:500]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6f96b263 UE4Editor-Projects.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:561]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6f96b531 UE4Editor-Projects.dll!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:63]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff69246f502 UE4Editor-Cmd.exe!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3854]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff692472135 UE4Editor-Cmd.exe!UnknownFunction [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3220]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff69246b1fd UE4Editor-Cmd.exe!GuardedMain() [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff69246b55a UE4Editor-Cmd.exe!GuardedMainWrapper() [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff69247dc5d UE4Editor-Cmd.exe!WinMain() [E:\Unreal\UnrealEngine-4.25\UnrealEngine-4.25\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff69247fd3e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9b4a7034 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9d482651 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT

I removed CharacterAttributes->RegisterComponent();
I read CreateDefaultSubobject is doing what is needed and it works.