Regarding the Subsurface Profile shading model, which relies on a Subsurface Profile asset to achieve SSSS effects: Unlike the standard Subsurface shading model, I noticed that when inspecting the engine buffers, only the Red channel appears to contain values.
I also observed a strange behavior: I duplicated an existing Subsurface Profile asset (ensuring all parameters were exactly the same). However, when I applied this copy to the material, the value in the Subsurface buffer actually shifted, increasing by approximately 0.008.
Could you explain the specific function of this buffer value? It seems inconsistent that identical profile settings would result in different buffer values.
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