Hello everyone, as I get back into Unreal Studio I’ve managed to get a pretty nice glass material solution going (using Fresnel Function) with help from this tutorial:
However, I’m having trouble resolving how the refraction deals with objects next to, or even touching, the glass. I’ve got frameless glass panels within extruded aluminum channels, but the backside of the channels aren’t actually showing up. Even when I turn the refraction completely off, the back half on the other side of the panel isn’t visible. I’m attaching some images.