Refraction / Reflection Problem with Objects Right Next to Glass

Hello everyone, as I get back into Unreal Studio I’ve managed to get a pretty nice glass material solution going (using Fresnel Function) with help from this tutorial:

However, I’m having trouble resolving how the refraction deals with objects next to, or even touching, the glass. I’ve got frameless glass panels within extruded aluminum channels, but the backside of the channels aren’t actually showing up. Even when I turn the refraction completely off, the back half on the other side of the panel isn’t visible. I’m attaching some images.

Tnx much.

Tnx Kalie!

The next problem I’m having is getting simple reflections to work with objects that are relatively close to the glass. In this example I don’t have any reflection probes in the scene yet. The Skylight/HDRI background clearly shows up, but the tall boxes do not!?!

I have a Post Processing Volume in the scene. SSR is set to 100/100/.6

I’ve no idea what I’m doing wrong, but clearly I’ve messed up a setting somewhere.

Raildex, thanks for the reply. Here’s the result of my experimenting with the Box Reflection Probes. It’s working, but while I understand that there will be distortions I’m wondering if my placement/size strategy is correct?