Hello all,
I am working on creating a mirror like reflection in Unreal however I am receiving different effects, in some scenes the reflections are perfect like in the ArchViz provided demo scene by the UE team. However when I attempt the same mirror effect in a blank level scene or other projects my reflections result in a muddled watercolor look. I would like my reflections to look nice for mirror purposes does anyone know a resolve for this? Perhaps it is in the project settings/render settings?
Attached are some reference images of the issue at hand. I am rendering with two 2080tis and raytracing is forced on via console commands with GI at Lumen.
Any help would be much appreciated thank you!