Thanks again darthviper107.
The capture actors are similar to what Arma 3 uses for it’s real time mirrors I suppose. The main sources of reflections in our levels are mirrors both small and large, and water surfaces that are placid. From what I understand is that the Engine recently received a feature to allow semi-accurate reflections from water surfaces. That should be sufficient for our water anyways.
On the other hand, capture assets like a ‘camera’ that projects what it sees onto a flat surface could work for our mirrors. This is what I am assuming you are talking about.
I don’t suppose there is a way to flag actors as ‘visible’ or ‘invisible’ to a camera to work around the limits of the engine?