I am making a procedural level, and I am wondering if anyone has been able to ‘bake’ the lighting during loading after the level has been procedurally generated. I know I can use dynamic lights, but I am looking for performance bumps everywhere I can get it.
Second, I am attempting to get real time reflections off of mirrors and liquid surfaces. Is there a way to do this on spawned assets? I would imagine it would be a material setting, but I cannot seem to find it.
Finally, I am trying to create a model/mesh that is not visible directly, but still creates reflections in mirror like surfaces. To get that ‘ghost in the mirror’ but not in the room effect. I know I could have an invisible model that casts a shadow… and that could be spooky also, but something you can only see in the mirrors is what I am attempting to accomplish.
Thanks for your ideas in advance!