Hi, I wanted to ask is the sphere reflection volume still necessary since we have lumen doing all the hard work now? I mean… Idk if it’s just me, but, I can’t tell any difference with and without the reflection volume.
Lumen does a great job, but I think you’ll see a difference if there’s a lot of metal in the scene, for instance.
Thanks for the reply, I’ll take a look <3
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Been a while since I checked but I don’t think reflection captures do anything at all when Lumen reflections are enabled, and reflection captures don’t support multiple bounces either so I wouldn’t expect them to help with metallic surfaces.