Is it possible to create a shader, with an override node for the reflection and its environment?
In Vray, you can wrap your material into any specific hdri-map (environment for the reflection).
- Anything like this possible would be dope.
- Any thoughts, workarounds, etc?
Thanks a lot, appreciate it!
D3vast8r
(D3vast8r)
2
Sure Shutting down reflections entirely is the only way I can think of.
In the shader?
What I am trying to do… I created this short video with an explanation:
Thanks for all of your thoughts and ideas!
cheers
1 Like
axenation
(axenation)
4
1 Like
hey thank you very much. Yes, similiar to that. This was already very helpful. Thank you sooo much, appreciate it!
Glax3210
(Glax3210)
6
if you don’t want to change in material it self from that mesh than using skylight should help you to achieve that result in unreal engine >
just you have to change this setting from skylight