Reflection Material Override?

Is it possible to create a shader, with an override node for the reflection and its environment?

In Vray, you can wrap your material into any specific hdri-map (environment for the reflection).

  • Anything like this possible would be dope.
  • Any thoughts, workarounds, etc?

Thanks a lot, appreciate it!

Sure Shutting down reflections entirely is the only way I can think of.

In the shader?

What I am trying to do… I created this short video with an explanation:

Thanks for all of your thoughts and ideas!
cheers

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Something like this?

https://www.artstation.com/blogs/saschahenrichs/Rm7o/build-reflections-with-a-scene-capture-cube-in-unreal-engine

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hey thank you very much. Yes, similiar to that. This was already very helpful. Thank you sooo much, appreciate it!

if you don’t want to change in material it self from that mesh than using skylight should help you to achieve that result in unreal engine >


just you have to change this setting from skylight