Not sure how to categorize this issue, I am getting this reflection like overlaying image that floats on top of certain mesh, it shows up depends on the camera angle (as you can see on image 2), if I turn off the light cast shadow this problem will go away, it also looks like the reflection map is displacing (not sure if I am making sense…)
Anybody know what’s going on here and how to fix it?
Hey there @iseiji! This looks like it could be related to the Shadow Denoiser. There is an issue where it can duplicate images offset. Does this command stop it? (It will make your shadows noisier however obviously)