Reflection from emissive material not showing from far away

I have a sphere with an emissive material. It only shows the light reflection on another surface, when the camere in the viewport is close to that surface.

I have uploaded screenshots of the effect working and not working. As you can see, the reflection from the skylight i functioning properly, regardless of distance.

I don’t know how to fix this.


Make sure it has distance fields enabled. Make sure Emissive light source is checked in the details panel.

Thank you for your reply.

I’ve enabled everything in sight that has Distance fields and emissive light, and now the light reflects from a greater distance. However, the problem remains, when I move too far away from the surface, the reflection turns off.

I’ve even pulled every lever to a min/max setting, and it doesn’t effect the scene.

Any further advice?