I have a sphere with an emissive material. It only shows the light reflection on another surface, when the camere in the viewport is close to that surface.
I have uploaded screenshots of the effect working and not working. As you can see, the reflection from the skylight i functioning properly, regardless of distance.
I’ve enabled everything in sight that has Distance fields and emissive light, and now the light reflects from a greater distance. However, the problem remains, when I move too far away from the surface, the reflection turns off.
I’ve even pulled every lever to a min/max setting, and it doesn’t effect the scene.