I’ve already made a post before and have reached out to other people with similar issues but still no luck.
As you can see in the video below, my reflections turn black when the camera faces a certain angle, usually the wide open space in the middle.
I’ve already disabled the SSR, my TAA is enabled, I deleted all of my reflection captures and place them again.
I don’t know what else I could do about this. It also heavily impacts performance for some reason.
Its sorted, it was the VFX causing issues for some reason…
I"m having this same issue. What exactly was your fix?
Hello,
****** HERE’S FLICKERING FIX *********************
Official 4.25 and 4.26 having some glitches in calculations, namely TemporalAAHistory structure was not filled out correctly
Here’s the only solution that will surely fix for both 4.25 and 4.26 versions (building from the source and fixing engine glitch), since 4.25 will not have any more updates and 4.26 also has the same issue:
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get Unreal 4.25 source, following link is a step by step instructions on how to get the source (no need for the building until you change buggy scripts, just when you get 4.25 source unzipped from git, run Setup.bat, after that run GenerateProjectFiles.bat ): Building Unreal Engine 4 (UE4) From Source Code / GitHub - YouTube
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change this 2 scripts as explained in the below link, and finally, build the source
https://github.com/EpicGames/UnrealE...48f5a38dfb53ea
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compile your project from source (in the following link, instructions are around 8.50 min): Building Unreal Engine 4 (UE4) From Source Code / GitHub - YouTube
Enjoy again your UE4.25/26
Cheers,
Mike