So yes, I know it has to do with overlapping. However, When i change the lighting to “static” it looks TERRIBLE. And i mean simply… horrible. However, while it says i will get sever performance loss, i really loose nothing. The performance does not go down but i get a LOT of errors. What should i do to fix this? Or is this just something i need to stick with?
The Engine is trying to tell you you that having lights too close together causes performance problems (shadow computation complexity or something like that). The solution is to move the lights away from each other so that the rays do not intersect. Hope this helps.
I know this is an old post, but I thought I let you know that you can simply fix this by changing the lighting’s from stationary to static. This should fix the problem.