Recreating a material from Blender

I’ve recently done some concept art for my project and fell in love with this “monolith”;

Altough I’m having trouble porting in the materials properties and only getting the raw textures into UE4 form my .fbx file. I got no experience in creating materials in UE4 and I’m having trouble finding the UE4 counterparts of the Blender nodes. How would you recreate the ‘orbs’ properties in UE4?;base64

Hi, so you want to move the black stone/block up and down via material in UE?

Does it not work as-is in UE, placed into the level? or is re-doing it in UE necessary for particular reasons?