I’ve recently done some concept art for my project and fell in love with this “monolith”;
Altough I’m having trouble porting in the materials properties and only getting the raw textures into UE4 form my .fbx file. I got no experience in creating materials in UE4 and I’m having trouble finding the UE4 counterparts of the Blender nodes. How would you recreate the ‘orbs’ properties in UE4?
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64