Record Spawnable ParticleSystem

I want to record a particle system once it has been spawned.

LaserParticles.Add(UGameplayStatics::SpawnEmitterAtLocation(GetWorld(),PSC->Template, FTransform::Identity, false));
 LaserParticles[i]->bAutoManageAttachment = true;
 ....
 Objects[i]->LaserParticles[count]->SetBeamSourcePoint(0, initial, 0);
 Objects[i]->LaserParticles[count]->SetBeamTargetPoint(0, finish,0);

290766-ue4.png

When I try to record using sequence recorder, although I get the next error:
‘The object bound to this track is missing’