I want to record a particle system once it has been spawned.
LaserParticles.Add(UGameplayStatics::SpawnEmitterAtLocation(GetWorld(),PSC->Template, FTransform::Identity, false));
LaserParticles[i]->bAutoManageAttachment = true;
....
Objects[i]->LaserParticles[count]->SetBeamSourcePoint(0, initial, 0);
Objects[i]->LaserParticles[count]->SetBeamTargetPoint(0, finish,0);
When I try to record using sequence recorder, although I get the next error:
‘The object bound to this track is missing’