I have read on multiple sources that 90 Frames Per Second is Recommended for most VR Games. My question is are they talking about the frames per second Before you put on the headset? Or are they talking about the Frames Per Second while the headset is on?
It’s the FPS with the headset on of course. This is to reduce VR motion sickness.
90FPS is what you should be aiming at. It might be less in the editor with all the associated overheads etc, so every so often you want to be package/cook your project, close the editor, and see how it runs by itself.
Maintaining performance is incredibly important for VR. ASW/ATW/Asynchronous Reprojection can help hide framedrops, but you want to be nailing 90FPS