Realistic light beam

Hi! How I can improve the light beam bluerprint (or material) in Content_Examples to archieve realistic light beam? At the moment, it is, of course, pass the light through the any mesh like this

I was thinking of dynamical resizing of the mesh to first colliding body, but with complex surface this would be wrong. Any suggestions? I know, that in Roadmap there is a light shafts feature, but it is not marked for doing. :slight_smile:

There is no easy answer/implementation for something like this. Maybe this can help you on your way:

Thank you! :slight_smile: I will investigate that.