This newly added feature captures lighting correctly when level editing, however the skylight turns black in PIE/Standalone.
Frustratingly, disabling Real Time Capture makes lighting work correctly in PIE/Standalone but the Skylight is black when level editing.
This happens regardless of Shader Permutations, DX11, DX12, Ray Tracing enabled or disabled, Fog/Atmosphere/Directional light present or not, Moveable/Stationary Light, SunSky or non SunSky set ups, etc.
Oddly, when spawning a listen server and client, the client receives the correct lighting, and keeps the correct lighting when they disconnect.
Is this problem known and will it get patched in a hotfix?