Raytracing reflections higher quality in editor mode

Hey guys

I currently experimenting with the nvidia feature like dlss, raytracing or rtxgi. I found that the reflections in playmode are way more worse than in editor mode and I dont understand why

Editor:

Play mode:

The biggest difference is the wall in the background in editor mode its such a clean reflection you can even see the smaller lines between the bold ones but in play mode this detail gets lost. Thanks in advance for any help