Raytracing disabled in Render Targets UE5.1

Since the new update 5.1, Raytracing is no longer shown in Render Targets (Scene Capture Component).
This is sad because the check box “Use RayTracing if Enabled” is ticked.

So I thought they disabled that for Lumen, but Lumen doesn’t work too in the render targets.

Please can we get a fix for that please ??

1 Like

+1

This is a feature we require urgently back. Or is there some other new option to switch this on/off? I’ve browsed through the release notes, but didn’t find any mention of this. As it sits right now, it breaks our project. :frowning:

In 5.2 Preview it’s also not working

Still not working on 5.2 official release. It’s been months since it’s broken. I don’t get why…