Raytraced translucency causes massive scene glitch

Good morning!

I have encountered a problem while trying to switch to Raytraced Translucency with a Post Process Volume. As soon as I switch from Raster to Raytraced the whole scene turns black and even the wireframe top viewport starts to glitch in a really weird way.

I have a 3080RTX and use Hardware Ray tracing when possible is ticked as well as DirectX12. I started not long ago in UE5 and I have no idea where the problem could be, maybe because I enabled substrate materials?

If someone has any idea it would be very appreciated! :slight_smile:


Okay, I already kind of solved it, it is indeed the fact that substrate is still not compatible with the raytraced translucency option

Yes, found this out myself much to my dismay!
does this stuff ever get announced/documented i wonder?

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