Good morning!
I have encountered a problem while trying to switch to Raytraced Translucency with a Post Process Volume. As soon as I switch from Raster to Raytraced the whole scene turns black and even the wireframe top viewport starts to glitch in a really weird way.
I have a 3080RTX and use Hardware Ray tracing when possible is ticked as well as DirectX12. I started not long ago in UE5 and I have no idea where the problem could be, maybe because I enabled substrate materials?
If someone has any idea it would be very appreciated!