Raytraced shadows and volumetric shadows possible?

When my directional light has ray traced shadows enabled, volumetric shadows stop working. I’m using UE5 latest build. I tried the double directional light setup which used to work in UE4 however that doesn’t seem to work anymore. Infact, if you have two directional lights enabled at the same time, one of them will stop working. Presumably this is to save performance for people who accidentally have multiple directional lights… Raytraced shadows are too good to pass up on so this is a very frustrating ussue. I would like to keep realtime lighting with lumen rather than baking my lighting in order to have volumetric shadows. Is there any wokaround to having realtime raytraced shadows AND volumetric shadows for lovely light shafts?

Cheers,

James

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Let us know if you find a solution for this!