Greetings.
Object are at the correct scale imported from fbx , and project is correctly setup for Hardware RT . However , Raytraced shadows appears differently than different shadowing method ( shadow inside the eye ) .
If path tracing is the ground truth , RTshadow for object at 1x scale gives a far different result in comparision to the standard virtual shadow map . Just for reference , the raytracing debug preview for [PrimaryRays] do behaves closely to PathTracing at the usual scale . Tried some console command but none of them work .
Only after scalling up the mesh 10x and it finally behaves closely to the other method .
Engine Ver : 5.3 , 5.4
Failed Attemped : creating new lighting , new scene , new project , updating GPU driver
GPU : RTX 4070