Raytraced reflections not working in ue5?

I am not getting good reflections in Lumen:


(The Sky is not reflecting properly)
Nor the raytraced method:

(cube doesn’t show up)

and screenspace looks the best but… its screenspace.

Things I’ve tried: Engine scalability set to epic, hardware raytracing: on, raytraced shadow skylight: on, enable raytracing when editing: on , messed with post volume reflection method options.

specs: gtx 1650 4gb vram no dxr, intel i7 10th gen, 8gb ram, win 10

Hi @subboy2004or69!

I found a video from a creator not affiliated with Epic Games that breaks down how to optimize your Lumen reflections for crisp clean reflections:

Unreal Engine 5 - Optimizing Lumen, Lumen Reflections and Troubleshooting Virtual Shadow Maps

I hope the above solution works for you!

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Thank you @Quetzalcodename!