I have a wall blueprint that meets a ceiling blueprint. The light seems to create rays between where they meet but only for a while while the camera adjusts. I have a video of it but can’t upload it due to being new. I followed a tutorial on lighting so I already have a post process volume with infinite unbound turned on. Anyone able to help with this, thanks in advance.
Greetings @Nimbostratusgame
I’d be happy to help look into this with you! A couple of starter questions: With the wall/ceiling that you’re using, are you using single-sided meshes? Are you using dynamic or static lighting? And if it’s dynamic lighting, do you have ‘cast volumetric shadow’ enabled? Thanks!
They are double sided meshes, I am using dynamic lighting, I have volumetric fog, I am not finding my ‘cast volumetric shadow’ setting but I think so.
Does this issue still happen if you disable volumetric fog?
I tried deleting ExponentialHeightFog and VolumetricCloud, still happens even with both removed.
This is Lumens temporal reprojection, afaik you can’t fix this. You can only really make it less noticeable by improving your framerate and ensuring that the scene has good surface cache coverage.