Hey,
I’m currently trying to build a custom RT shader as outlined in this tutorial:
How to Create a Custom Ray Tracing Shader as a Plugin | Community tutorial.
But I’m facing the same issue as described here:
Help needed: have a problem with custom RTX shader plugin - #3 by YamWR450F.
I wanted to follow the solution outlined there, but the option “Ray Traced Skylight” doesn’t exist in my editor.
I’m running UE 5.3. I couldn’t find a note saying that it was deprecated.
Do I need to toggle other options, or is there another way to access the TLAS of the RayTracingScene? I’ve tried Scene->GetRHIRayTracingSceneChecked()->GetOrCreateMetadataBufferSRV(RHICmdList)
, but that keeps creating nullptrs.
I’m creating a new question as the old post is locked.
Thank you all in advance.