Ray Tracing Shader | Ray Traced Skylight option missing

Hey,
I’m currently trying to build a custom RT shader as outlined in this tutorial:
How to Create a Custom Ray Tracing Shader as a Plugin | Community tutorial.

But I’m facing the same issue as described here:
Help needed: have a problem with custom RTX shader plugin - #3 by YamWR450F.

I wanted to follow the solution outlined there, but the option “Ray Traced Skylight” doesn’t exist in my editor.
image
I’m running UE 5.3. I couldn’t find a note saying that it was deprecated.

Do I need to toggle other options, or is there another way to access the TLAS of the RayTracingScene? I’ve tried Scene->GetRHIRayTracingSceneChecked()->GetOrCreateMetadataBufferSRV(RHICmdList), but that keeps creating nullptrs.

I’m creating a new question as the old post is locked.

Thank you all in advance.

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I have the same issue, anyone knows, please?

Hi, did you ever work out a solution for this? I’ve run into the same problem.

have the same problem

5.3 seems to deprecated sky light raytracing setting.
Please check "uint32 bEnableRayTracingSkylight_DEPRECATED : 1; ".
My guess all raytracing settings are combine to single “Use RayTracing” setting on 5.3.

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