Recently started using Ray Tracing and DLSS for my project Which have resulted in a lot of noise and other issues thinking it was because I was on 4.26 I upgraded the project to 4.27 hoping it would resolve many of them, which it did except for the noise issues and it incorporated this new issue.
I’m kind of lost for words here and haven’t been able to figure out what the cause of this is, was thinking fog or skylight but neither affect this.
Really hoping I can get some suggestions on where to look and for what.
@alberto I really appreciate your reply, at first I thought you were right with it being texture related, but then I checked out what it does at different colors, roughness and metallic values.
Issue persists.
It can’t be a material issue, does it across multiple materials for different meshes and different textures.
This is the material that’s used in the video.
Yeah I know but perhaps when it initializes it fails who knows
I think the best option is to download the automotive content and try, materials are amazing
@alberto okay this is really odd, opened up the automotive level and added in my lighting post process and the car, and the issue isn’t there. It has to be something within my composition level that is causing the problem.
Literally no clue where to look, only difference in the level is that it’s a world composition level with level streaminga terrain and many more assets. All levels I tested use the same lighting level.