Ray Tracing Reflections White Artifacts

@maasj @alberto Finally found the issue, it has to do with ray tracing translucency, the artifacts dissapear when setting it back to the raster rendering mode.

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Okay to round up the issue, it’s being caused by enabling ray traced shadows on the skylight.

Problem persists and is only visible in a level with world composition enabled.

The issue is still persistent and only appears in my world composition levels, the artifacts are not present in a level that has world composition disabled.