@maasj @alberto Finally found the issue, it has to do with ray tracing translucency, the artifacts dissapear when setting it back to the raster rendering mode.
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Okay to round up the issue, itβs being caused by enabling ray traced shadows on the skylight.
Problem persists and is only visible in a level with world composition enabled.
The issue is still persistent and only appears in my world composition levels, the artifacts are not present in a level that has world composition disabled.