Ray Tracing PSO Issue with Imported Mesh

I have a rock Mesh (~700k polygons) imported from Houdini. The object rendered just fine in Lumen. However, when I switched to Path Tracing, I got a message “Ray Tracing pso is not ready yet using fallback.”

So far, I have tried reimporting the mesh and set Fallback Triangle percent to 100. I also cleared out any shading cache in my files but nothing seems to work. I will be attaching pictures below.

The mesh in Lumen

Path tracing

So far my PC has not experience any lags or other error messages. I would love help since this is for my school project. Thank you!