I have made some Post process fog with depth fade, and it is bugging out like crazy when I enter selection mode. However, in landscape mode it seems fine, but it is cutting the top off of my transparent cube. BTW I am using UE5.7.2. I have tried multiple methods apart from depth fade as well but they give me the same outcome.
if you are looking to recreate this follow this tutorial: Cheap Fog in UE4 [Depth-mask post process]




