It is my first time lighting a scene with raytracing, I usually use lumen in real time. This time I tried to use raytracing global illumination (and everything else) and I really like the results, but it is stuck in static lighting and I really need it to be real time, since the sun is moving in my scene and the lights are toggling between on and off.
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In the world details
It worked, but changed completly the look of my scene (it looks more like lumen than it was with the raytracing), do I need to enable an other setting to keep the look or do I just need work on my lighting with this enable?
I think you can just carry on now…