hi,
if i use ray traced shadows i get these odd splotches. it’s hard to explain.
here it is without ray tracing:
with ray tracing enabled:
im using a 4070rtx and these are my project settings:
i disabled ‘ray traced shadows’ as i don’t want every light to use ray tracing by default. i get the same problem if i enable it.
chrudimer
(chrudimer)
March 26, 2025, 4:24pm
2
Hi, do those rock meshes use nanite? Cause as far as I know nanite does not support ray traced shadows and will use the fallback mesh instead, resulting in artifacts.
1 Like
comlys
(Shaun Comly)
March 26, 2025, 7:05pm
3
Yeah thats nanite artifacts. There are 2 possible solution other than disabling nanite or not using RT shadows.
r.RayTracing.Nanite.Mode 1
Or you can try and push it off the surface a bit by tweaking
r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance
2 Likes
system
(system)
Closed
April 26, 2025, 10:50am
5
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