Ray traced shadows and mesh scaled to 0 glitch

Hi

I stumbled uppon a glitch with ray traced lighting. I needed to scale down a mesh to 0 during gameplay and it seems ray traced shadows are glitching. I was able to reproduce this on new 3rd person project. UE 4.7.3.

Steps:

put mesh on scene

put light on scene with ray traced distance fields enabled, to lit mesh

scale down mesh to 0

Hi hamsterPL,

I was able to reproduce this and have submitted a ticket (UE-14784) for this issue.

Once there is any relevant information to pass along I will make sure to update you here.

Thank you!

Tim