Ray Traced Distance Field Soft Shadows and Instanced Static Meshes

Ah, understood about the automatic answer selection. It’s unfortunate - but I understand now. Thanks for the explanation!

As soon as I can switch to Distance Field Soft Shadows, I’ll drop CSMs and switch to DFSS faster than you could possibly imagine! IMO CSMs work well for games that are enclosed (so they’re great for a typical FPS) but just don’t in more “open-world” strategy style game where you typically always see a lot of the world with few obstructions. I’m looking forward to the fix making it into a release!