Ray Traced Distance Field Soft Shadows and Instanced Static Meshes

That’s unfortunate… but I definitely appreciate you letting me know. Thanks!

I guess you guys must have a really complicated branching system then. :slight_smile: I was just hoping that the fix would be in the 4.7 release because commit “891d02089af42cd04356b129fb6c95ede624bdd8” is in the 4.7 branch. But now I know better!

Anyway, now I’m really looking forward to the 4.8 release because CSMs don’t work well for us - but DFSS does (and looks amazing too!).

Thanks for the update!