When using the random node in a sound cue it randomises the sounds played. This works on all platforms… except mobile where it only plays the top input.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Make a sound cue with multiple inputs to a random node
Place in audio player device
Play audio repeatedly
Expected Result
Random sounds will play on mobile the same as on other platforms
Observed Result
The top sound is the only sound that plays on mobile
Just to add to this the new mobile preview feature simply crashes Fortnite, no matter what setting I choose, although the map will launch fine if I use connect to platform on my mobile itself.
I reported this about 2 years ago lol. I really dislike the voting system for bug reports. Hopefully this gets fixed eventually. I think we were posting at the same time. Didn’t mean to double post the link but, Hi!
oh my. I really need to re-think my involvement with UEFN and Fortnite Creative. Mobile Optimize, Mobile Optimize, Mobile Optimize….no thanks we don’t want to optimize THAT on mobile.
I really wish we could get a specific answer on this. My only idea is that all the audio needs to be loaded when using the randomize node so the low end devices can’t handle that? I don’t know why all the audio would need to be loaded but that’s my guess anyway.
If that is the case maybe there’s a good case to NOT have to pre-load all the audio attached to a randomize node, and just load the one that is called from the random node? I’m not a programmer so maybe this isn’t possible.